![]() I used these things as much as possible to avoid backtracking. I ran sideways mostly, about 22% speed gain over straight runing.ĭying is rather cheap in this game (10 nanites), provided you have activated a bio-reconstruction machine on the level you're in. Now for some explanations about some things which may not be immediately obvious: ![]() The whole video consists only of all the segments joined together since it wasn't possible to record menus/loading screens/videos. Both times you can see me stopping briefly, and a game saved message appears. There's only three times that I cut a level in two segments. So, instead of using less segments and making the run look bad, I chose to do it one level/bulkhead at a time, using the autosave created after every level change (that's why you can't see a "game saved" message after most bulkhead transfers: I loaded the game from there). There were many possibilites of screwing things up since i needed to do many things in quick succession and the game is clearly not designed to be played that way. This game was both fun and frustrating to speedrun. Speed run of System Shock 2 on Impossible difficulty done on 27 segments completed on October 30 2005.
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